Companies I've worked with

AOL
Apple
BMW
British Gas
Cisco
Ericsson
facebook
Google
HomeGoods
HP
Intel
Mattel
Nissan
PayPal
P&G
Pirelli
RedBull
Sony

Things they've said about me

Victor is an excellent UX practitioner. He takes a very pragmatic approach to UX design and is very focused on making sure his design solutions are user-centered. He is also very good at brainstorming and coming up with multiple solutions for complicated UX problems.

Kris Kepler

Managed Victor at Razorfish for Intel

[Victor is] one of the more well-rounded UX designers I've worked with, possessing a keen eye for detail and understanding of the technical nuances he's designing for. I would highly recommend him for any UX-focused agency or in-house role.

Ben Hewett

Directed Victor at Apple Retail Experiences

[Victor] was always helpful and available to answer questions, patient and extremely knowledgeable. From collaborating with him I learned a lot about e-commerce and UX processes and thinking. He's analytical, detail-oriented and has great design aesthetics.

Karen Felzener

Worked with Victor at Apple Retail Experiences

Things I've thought

Poor-Design Coefficient

Sometimes it’s very difficult to know if a digital product/service is well designed: one has to both have the context of the intended user, and be able to use it as intended by the task to be fulfilled. However, it is quite easy to know when some digital products/services are somehow poorly...

Product and Conflict

Conflict tends to arise when individuals/roles/teams/orgs are trying to achieve goals that point to different directions. The best way to avoid, manage, and solve conflict (and the one exercise that helps teams the most with the least effort) is to get those individuals/roles/teams/orgs aligned on...

Design is communicating ideas

The word design comes from Latin designo, same origin as designate: “To mark out and make known; to point out; to indicate; to show; to distinguish by marks or description”. It is about communicating an idea, not just composing it....

Nissan's Seamless Autonomous Mobility project, developed with the NASA AMES Research Center, needed to understand how passengers actually behave when interacting with ride services — before designing the interaction model for robo-taxis and robo-shuttles.

I was brought in to research the passenger-vehicle relationship in the context of autonomous vehicle services in the Mountain View and Sunnyvale, CA area.

Hundreds of passengers observed across Sunnyvale and Mountain View transit points

I ran contextual observation studies with video support at train stations around Sunnyvale and Mountain View. With expert Anthropologists and video-researchers from the Nissan Research Center, I observed and analysed the behaviours of hundreds of passengers interacting with Uber, Lyft, local company shuttles, and public transport services.

Moderated interviews surfaced the passenger expectations no observation could capture

Alongside the field observations, I ran passenger- and driver-oriented moderated research, interviewing several users of ride services. The observation data showed what people did; the interviews revealed what they expected, feared, and assumed — the internal model that would need to transfer to a vehicle with no driver.

A behavioural framework defined the interaction touchpoints for autonomous vehicle services

From the combined observational and interview data, I created a behavioural framework mapping the specific moments, interactions, and touchpoints common across services. I produced detailed videos illustrating examples of each touchpoint. This framework informed the interaction design between passengers and vehicles for robo-taxi and robo-shuttle services under the Seamless Autonomous Mobility project.

(All work is under non-disclosure agreements)