
Pogo – Active Tools for Supporting Narrative Structures
Active tools for kids to create virtual storyworlds.
Domus Academy Research Center, 2001
The Pogo project at the Domus Academy Research Center aimed to give children a creative environment where they could build stories through playful, interactive experiences — combining physical tools with digital interfaces.
I was responsible for designing and developing mock-ups, presentations, graphics, and the interactive model for the Pogo ecosystem — including the pogoCard, concept maps, and ecosystem documentation.
A storytelling ecosystem for children
The Pogo ecosystem connected physical storytelling tools with a digital platform. The pogoCard — a card-based interface I designed — let children create narrative elements that could be combined and sequenced into stories. The ecosystem map showed how the physical and digital components connected, while the concept map documented the interaction design principles behind the project.
The project explored how to make narrative creation accessible to children without requiring literacy or technical skills — using visual, tangible, and spatial interactions instead of text-based ones.
Results
Design and development of mock-ups, presentations, graphics, and interactive model for the Pogo children's storytelling ecosystem at Domus Academy Research Center — including the pogoCard interface, ecosystem mapping, and concept documentation.
Storytelling ecosystem · pogoCard interface · mock-ups & interactive model · Domus Academy Research Center











